Thursday, December 02, 2004
Playing without rules, Session 1 report
Sunday's session of forcing myself to run without rules went pretty smoothly. Although we had a combat that lasted about two hours, that wasn't unexpected since the combat was a core element of the plot. And supers is 80% about beating people up anyway. But I think combat will speed up as we get into the groove.
I used Fudge dice, but only eyeballed them, not comparing them in a hard-and-fast manner to the characters' traits. The characters were written up in Fudge, and I have a little chart that does some comparisons for me... a brick wall is Defense 4, a .44 Magnum does 4 damage, etc, but I didn't need it for this combat. But beyond that, there aren't any actual "rules" for in-game play.
I was pretty comfortable with it, I think mostly because we'd gotten together the day before and talked over all the stuff I've been blogging about. It was a pretty simple fight because the semi-sentient plant monsters were not very smart, pretty single-minded, and moderately difficult to hurt. So their combat options were pretty limited. I think it was a good combat to move into this mode of play with.

